Horrified Hector DevLog #4
Well well well, it has been a while. A month, to be exact, since my last devlog. Part of that was me feeling driven to complete more and more of the game and not spend time writing about it, and the other part was me just enjoying the outside world.
My initial goal was to be able to release *Horrified Hector!* by Halloween (for the spookyness), but I think I'm going to miss that goal by a bit. Better a late good game than a rushed bad game.
Since last writing, I completed the dungeon area, and moved on to the third world, The Garden!
The Garden kicks things up a notch again, introducing the use of water pipes. These pipes, when activated, serve as conveyor belts of a sort, that will deliver you to a certain spot on the stage. The player will have to figure out how to make it through these rooms by manipulating water.
And also, manipulating spikes and water combined! By shifting spike positions, the water will shift positions, allowing passage to new areas.
This is the largest world in scope and surface area, and I expect it to stay that way. My idea, at this point, is to have the final world be more streamlined, driving the player to the end, rather than the first three semi-open-world areas.
I hesitate to give more about the area away, so as to not give away secrets for future players. But I'm happy with it.
Apart from The Garden, I went back and tidied up some code, and edited some early sprites and events to be more in line with the level of coding in Pulp I've grown to over the past couple of months.
The amount of items Hector can interact and comment on keeps growing, and it makes me happy to share his point of view on his surroundings. I hope others will also find this horrified hero charming!
While it's been a while since I've written, things are moving along swimmingly. Oh, actually, if anyone reading this has ideas on how to better implement a save system, I will gladly take advice. I've yet to figure out how to reliably store a save variable. Upon entry into a new area, the player's game is saved, but when I close and reopen the game, it more often than not starts the player at the previous save point. SO, that's a problem I'm looking forward to tackling in the next couple of weeks.
Happy Weekend,
Alex
Seurat107
Get Horrified Hector!
Horrified Hector!
A spooky journey of mazes, puzzles, and facing the things we're horrified of.
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